Feedback of the Macro Project

After the one on one meeting with the professor, I get some useful feedback for my macro project. My project is about a virtual surreal fantasy dream world. I would like to build an interesting and healing dream environment for a general audience to explore.

After talking to Carla about my idea about building some specific features in the game, such as providing the falling and flying experience for users, I watched the tutorial, and I built up a small demo for floating, and also build my environment.

The other two important features I need to add on are pick up features and also the VR brush features.

I will keep on checking the tutorials Carla provided, and then keep on doing that. The equipment I am working with is Oculus Quest, I got some problem to build the app on my phone and make it works on the Quest, and I would like to solve the problem in the next week.

Another suggestion from Carla is about I may need to create a totem or signage for the game, which may cause an empathetic feeling for the general audience. After thinking about that I would like to create a feeling of floating and lost. Floating and Lost is actually the normal sense people will dream about. Therefore, in the game process, I would like to create a scenario about people get lost and floating above on a surreal forest. In this forest, they will find a lot of stuff that they familiar with in their dream process, such as a tooth, snake, an alien, dog, and so on. It’s like experience for people to discover a strange and surreal world, and experience some process they usually experience in the dream.


Respond to other one’s Readings/ Viewing  

From: Lynn – Tilt Brush: Audio Reactive Brushes

I think that’s really cool. I noticed that Tilt brush is a room-scale 3D-painting virtual-reality application available from Google, originally developed by Skillman & Hackett. The application is designed for 6DoF motion interfaces in virtual reality but also works with keyboard and mouse. Users are presented with a virtual palette from which they can select from a variety of brush types and colors. Movement of the handheld controller in 3D space creates brush strokes that follow in the virtual environment.

Different from the traditional VR brush, Tile Brush is a  special type of brushstrokes that can react to music or audio playing from your desktop. For me, the tilt brush not only provides users the experience of personalizing their VR environment, and the audio-reactive brush feature also brings a more communal immersion to VR for users. I believe there are many possibilities for this brush in the future because it represented a non-visual element into the visual representation style.  Different vibration frequencies and the colors selected by the creators can bring magic and surreal feeling to the VR environment.